What makes a Zelda game good? For that matter, what makes a video game good? A huge part of my life and gaming is The Legend of Zelda series. I have ranked and talked about several games in the series as my favorites, but what does it mean exactly to play a great entry to the legendary series? As I have spent the past few years replaying and categorizing games in the wonderful franchise, I have decided to begin an article in a long series of articles called The Legend of Zelda Reflection. Let us begin…
First up, let me see if I can find an accurate way to critique a LoZ game. Of course it needs important aspects like story and atmosphere, but we can’t forget other things like controls and inventory to make each title stand out. Best way to summarize this would be pros/cons of each title. Currently, I’m replaying Skyward Sword on Hero mode but have a large amount of Zelda titles to replay this year.
The Legend of Zelda: Skyward Sword
At first glance, this is a title that seems to borrow a lot of visual similarities with other Zelda games. While that may be true, the best way to describe it would be a combination of The Wind Waker and Twilight Princess. Aside from visuals though, this game brings a lot to the table in terms of controls with accurate motion-controller sword strikes combined with precise Wii motion + aiming.
+Vibrant world that feels like watercolor come to life
+Unique inventory (Bettle, Whip, etc.) and quick selection system
+Story driven game with a lot of cutscenes, always a treat to watch
+Finally a hard mode (Hero Mode) for players once you complete the game normally (see cons for MQ)
+Motions controls for aiming and accuracy work very well
-Visuals while charming, feel held back by the hardware
-No true open world to explore, very linear for a Zelda game
-Fi never shuts up… and not in a good way like Navi
-Controls can often hinder your experience with no classic option
-While there is a Hero mode, no Master Quest makes the next playthrough slightly disappointing